Fired it up to check my own app (RunnerCast) and it looks fine. The Liquid Glass menu moves from the bottom to the right side automatically both on the inner and outer screens. If you already had a layout that worked for iOS and iPadOS, things adapt fine to the inside screen and when you go split screen with two apps, the layout adapts nicely. I don't think I'll need to do a thing.
I've also noticed a flurry of recent app updates from some of the bigger apps (MLB, NYTimes, etc.) to switch to the Liquid Glass menu which I assume Apple strongly suggested they do prior to the Duo launch.
Tongue half in cheek, my point is that agents may be unreliable with fresh libraries.
It looks like there are some fun edge cases too:
> A reserved region can be active or inactive. For example, a reserved region that represents the fold is active when iPhone Duo is partially open, but inactive when it is fully open.
Note: I'm scrubbing it against the final 27.1 beta SDK as I type this, so it's likely that its Duo knowledge will get an update within the next few hours.
They finally released the full experience a few months back. I think their original excuse (years ago) was that 'people take photos on iPhone so iPad is unnecessary for Instagram'.
Most apps people actually use will look fine because there's a team of mobile devs in all big companies who get paid to keep up with Apple breaking their apps every year with their 'updates' (among other things).
I mean, don't expect advanced features like consistent smooth scrolling, non-broken UI, absence of animation flickers, cloud sync that works consistently even for paid apps developed by Apple or anybody else but other than that :)
I think this is my main hesitation with picking up the Duo on the first release. I have no doubt the build quality is exceptional, but the chance that the apps I use are not well optimized for this new form factor is pretty high in the first year of its release.
I don't think they won't work, but I anticipate oddities to appear for a while, especially for older applications.
I’m not sure about this, we already support resizing on our app for a while now because of our iPad/mac catalyst version, so I fail to see how different it would be on the Duo.
I assume other apps will have have the same, since our team is super small compared to everyone else.
Waiting for my coding agent to have zero idea what I mean when I say build for iPhone duo (due to knowledge cutoffs in pre-training; happened when Liquid Glass came out previously).
It really feels quite irrelevant. Also, the amount of work to support this with zero support from Apple since WWDC is just absurd. And even if one does the work, Apple will just sherlock the cool features into their apps.
And when did Apple decide to grace us with tools to support the Duo? Yeah, 3 hours ago. This should've been out in June so they can also get the feedback about all the silly design choices the Duo brings (and the bugs in that simulator). Too bad I can't just send them an invoice for all the wasted time.
But will you gain anything by building for it? Will you see noticeably more users or people choosing another alternative because you didn't specifically building the app for Duo? At least if it doesn't outright break.
You could say this about every QoL feature though. That’s not a reason to not do it though, it adds up and at some point other apps that do bother to make their apps as good as possible will become more popular than yours.
I would get a little bit of joy if a duo user noticed the effort I put into making my app work well on their device. Why put effort into anything? Your take is bordering dangerously on cynicism. :)
Duo users also likely have disposable income to spend on in app purchases, maybe click on ads to purchase things, and other monetization. So I do think it's worth building for it.
Will you see noticeably more users or people choosing another alternative because you didn't specifically building the app for Duo?
I haven't done iOS development in a long time, but my understanding is that if your iPhone app is designed well and uses all of Apple's recommended methods, adjusting for different screen sizes and orientations is fairly easy.
If you decided to go cheap/easy/dumb from the outset, then you made your bed, and now you get to lie in it.
It is indeed a niche product. Its price reflects the sales expectations of Apple.
But its form factor has been validated for almost a decade now from other manufacturers. So iPhone Duo will do fine. It will not surpass a slab iPhone but fine.
Vision Pro was a completely new beast, the hardware was not there, the market was not there.
It's worth noting that "niche" in this case means ~10M in its first year, comparted to an estimated 250M Apple smartphone shipments in 2027. So far, Apple has sold ~600K Vision Pro in total.
Also, supporting Duo is not an enormous lift if you're already supporting resizable windows, as developers are required to do for OS 27.
My only concern is that they'll sell out so quickly for so long that I'll have to wait for the iPhone Duo Two-o because they won't be easy to get until like May 2027.
I really wanted to use it as my primary computing display, but as is almost always the case with Apple, the amazing hardware was hamstrung by the crippled OS.
Even just being able to use it as a generic display i.e. with a Nintendo Switch would have been amazing.
Developer here. Apple often rejects app submissions if the app doesn't look optimized for some iPhone device or iPad device. So won't be surprised if they reject new apps and updates for not being optimized for the Duo. This could be their way of getting developers to comply.
That seems like a tough road. They've never been able to enforce that iPhone app makers build an iPad-compatible version or vice versa, and this looks exactly like that scenario.
It's mostly enforced, the only exception being apps with a legitimate iPhone-only hardware dependency.
iPhone apps must function on iPad in iPhone-compatibility mode, apps must support window resizability as of OS 27, and apps can't detect iPad and refuse to run. And I don't think this is new, but setting the target to iPhone-only doesn't prevent iPhone apps from running on iPad.
I expect that most apps will look rather broken on release, but it will be smoothed out eventually.
I've also noticed a flurry of recent app updates from some of the bigger apps (MLB, NYTimes, etc.) to switch to the Liquid Glass menu which I assume Apple strongly suggested they do prior to the Duo launch.
Tongue half in cheek, my point is that agents may be unreliable with fresh libraries.
It looks like there are some fun edge cases too:
> A reserved region can be active or inactive. For example, a reserved region that represents the fold is active when iPhone Duo is partially open, but inactive when it is fully open.
source: https://developer.apple.com/documentation/technologyoverview...
You may find Axiom (my FOSS project, updated for iPhone Duo) helpful. https://charleswiltgen.github.io/Axiom/
Note: I'm scrubbing it against the final 27.1 beta SDK as I type this, so it's likely that its Duo knowledge will get an update within the next few hours.
Sadly, many apps will continue to look rather broken.
There are still thousands of apps that still look wrong on iPad 16 years after its release, even with the 2x button pushed, for no good reason.
I think I heard that Instygram only recently figured it out.
I mean, don't expect advanced features like consistent smooth scrolling, non-broken UI, absence of animation flickers, cloud sync that works consistently even for paid apps developed by Apple or anybody else but other than that :)
I don't think they won't work, but I anticipate oddities to appear for a while, especially for older applications.
I assume other apps will have have the same, since our team is super small compared to everyone else.
Here are some screenshots from getting my own app compiled, if anyone is interested:
https://bsky.app/profile/cameronbanga.com/post/3mvsrxk5q7b2j
https://bsky.app/profile/cameronbanga.com/post/3mvss5wmxej2l
Resources:
https://developer.apple.com/search/?q=iphone%20duo
Axiom: https://charleswiltgen.github.io/Axiom/ (my FOSS project, updated for iPhone Duo)
As a professional programmer, it at least gratifies me to know this is the attitude I'm competing against.
Nothing ventured, nothing gained.
Will you see noticeably more users or people choosing another alternative because you didn't specifically building the app for Duo?
I haven't done iOS development in a long time, but my understanding is that if your iPhone app is designed well and uses all of Apple's recommended methods, adjusting for different screen sizes and orientations is fairly easy.
If you decided to go cheap/easy/dumb from the outset, then you made your bed, and now you get to lie in it.
But its form factor has been validated for almost a decade now from other manufacturers. So iPhone Duo will do fine. It will not surpass a slab iPhone but fine.
Vision Pro was a completely new beast, the hardware was not there, the market was not there.
And that means nothing. Because other manufacturers are not doing well either.
I’m not doubting that there’s demand for it but I wonder who/where?
I spend a lot of time in hospitals, and I see doctors with them.
That may also explain why Apple isn't too worried about the price.
It's worth noting that "niche" in this case means ~10M in its first year, comparted to an estimated 250M Apple smartphone shipments in 2027. So far, Apple has sold ~600K Vision Pro in total.
Also, supporting Duo is not an enormous lift if you're already supporting resizable windows, as developers are required to do for OS 27.
People famously said that of the first iPhone, expensive at the time.
Then about the $1k iPhone X.
Apple have made phones a fashion accessory and status symbol. I won’t be surprised if the Duo sells extreme well, even by iPhone standards.
I really wanted to use it as my primary computing display, but as is almost always the case with Apple, the amazing hardware was hamstrung by the crippled OS.
Even just being able to use it as a generic display i.e. with a Nintendo Switch would have been amazing.
iPhone apps must function on iPad in iPhone-compatibility mode, apps must support window resizability as of OS 27, and apps can't detect iPad and refuse to run. And I don't think this is new, but setting the target to iPhone-only doesn't prevent iPhone apps from running on iPad.