Hmm this is interesting, perhaps you could pair it with image gen and add code to seperate the layers instead of individual brush strokes. Could be very token costly. Will try though
Nope, you can output an image file. Right now png, but other formats are easy to add.
The underlying engine is not just vectors: a brush stroke is saved as data, and everything is rendered on the fly into pixels. This means that things like smudging and paint blending is possible, all the while being able to edit even the very first stroke you made.
The best mental model I have right now is: it's the editibility of vectors, with the flexibility of a digital paint brush
I was so incredibly tired of trying to get an actual "usable" result through a generative image model. Its always impressive results, but the fact that they're just pixel blobs, makes them entirely unpractical.
I have no idea how an agent would leave a watermark in Klad. It's got no agent inside, and every mark that an agent made would have possibly been made by a human as well. I guess they would have to really specifically target Klad to be able to make a watermark happen...
If you try, definitely report back! I'm still figuring out what the best way is for an agent to use this tool
The underlying engine is not just vectors: a brush stroke is saved as data, and everything is rendered on the fly into pixels. This means that things like smudging and paint blending is possible, all the while being able to edit even the very first stroke you made.
The best mental model I have right now is: it's the editibility of vectors, with the flexibility of a digital paint brush
This is a really great tool that solves a specific pain point with image models though
I have no idea how an agent would leave a watermark in Klad. It's got no agent inside, and every mark that an agent made would have possibly been made by a human as well. I guess they would have to really specifically target Klad to be able to make a watermark happen...